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HILLSQ.MAP
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Text File
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1997-07-11
|
4KB
|
191 lines
####
#*a #
#0# #
#A###
###
!!!
-------------------------------------------------------------------------------
Help:
WARNING: do not erase the '!!!', this signals the end of your map.
WARNING: always start at the top-left-hand corner of the editor to begin
your map (1,1).
WARNING: do not leave areas unwalled that lead to nowhere it will screw
up for sure. Always keep the whole map enclosed. A door on the
outside wall of map is not allowed also.
Symbols to use:
'#' : wall; '*' : starting position; '0-9' : door;
'A-Z' : monsters; 'a-j' : switches;
How to create a map:
The map is broken into 3 parts: the actual MAP, the HELP (this part), and
the unit DESCRIPTIONS and names.
a) Draw your map up above starting with (1,1), symbols at top of help.
NOTE: your map can be a max of one screen (80x25) with the '!!!' at the
end of your map, and the rest stay in the same order (map, help, desc).
b) There are six lines to describe for each unit. Each unit may have a
description except for the walls. The unit is the space where you can
walk about.
The first line is the unit coordinates: (two spaces in between coordinates)
eg.2 1 (y, x)
The second line is the name of the unit:
eg.|09Dungeon Entrance
The third line is the first line of your description:
eg.|01You must find your way out of this dungeon and kill all the
The fourth line is the second line of your description:
eg.|01monsters you can find.
The fifth line is the third line of your description:
eg.|01Good luck!
The sixth line is the last line of your description:
eg.|01<no line>
NOTE: the '<no line>' means it will not print out the line in the scene.
you must put '<no line>' if you want no line.
NOTE: pipe codes may be used in these descriptions to configure your map
to any color you like. make sure to put the pipe color of the lines
at the end of the unit name, this provides color sync.
-monster names: (max of 15 chars)
-item names: (max of 29 chars)
-------------------------------------------------------------------------------
Mode:
QUEST
@Target:
Butcher
@Quest_Name:
Boss1
Intro:
|10The Butcher
|06~~~~~~~~~~~
|02You chase Butcher until he leads you to a secluded area. It's
|02dark, you can hear him pant. Then all of a sudden out from
|02nowhere you hear his voice, "|10Get ready to meet your maker!|02"
:end of Intro
Outcome:
|10Outcome
|06~~~~~~~
|02You stand over his limbless body. You see his soul slip away from
|02his eyes. You say to yourself "|10I cut him up really good!|02"
:end of Outcome
Monsters:
(letter)!
(name)
(randomquote1)
(randomquote2)
(randomquote3)
(entrancequote)
(exitquote)
(torso hp)
(rightarm hp)
(leftarm hp)
(rightleg hp)
(leftleg hp)
(head hp)
(attack poll)
(strength)
(exp gain)
(gold gain)
A!
Butcher
<no line>
<no line>
<no line>
|04=> Butcher slowly drudges in.
|04<= Butcher drudges away.
150
100
100
100
100
30
500
20
10
100
-------------------------------------------------------------------------------
Objects:
(#)ITEM
(x-coorde)
(y-coorde)
(name)
(strength)
(defence)
(health)
(durability)
(max durability)
(charges)
(max charges)
(worth)
(type)
-------------------------------------------------------------------------------
Descriptions and Names:
(y-coorde x-coorde) (2 spaces between the two coordes)
(room name)
(desc1)
(desc2)
(desc3)
(desc4)
(pipecode)DIRECTIONS
2 2
|10First Hill
|02You're on the first, smallest hill.
<no line>
<no line>
<no line>
|02DIRECTIONS
2 3
|10Falling Path
|02This path descends downward.
<no line>
<no line>
<no line>
|02DIRECTIONS
2 4
|10Second Hill
|02You're now on the second, larger hill.
<no line>
<no line>
<no line>
|02DIRECTIONS
3 2
|10Ancient Room
|02The room is old and vines hang from the ceiling and crawl
|02along the walls. A faint smell comes from the south.
<no line>
<no line>
|02DIRECTIONS
3 4
|10Hiding Spot
|02A perfect little place to hide.
<no line>
<no line>
<no line>
|02DIRECTIONS
4 2
|10Tomb
|02An ancient tomb holds many dead bodies. Skeletons hang from
|02chains on the walls. Blood covers the whole room. The smell
|02is unbearable.
<no line>
|02DIRECTIONS
-------------------------------------------------------------------------------
End